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Practice Engagement

Games Library

Complete collection of games for putting, chipping, full swing, and competition formats. With setup, scoring, and coaching cues for every game.

NEW = recently added18 games total

Putting Games

6 games

Lightning

Setup

All players putt from same distance. Targets: any series of holes.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Make it β†’ advance to next hole. Miss β†’ putt again before advancing. Last player remaining is eliminated. Fast, competitive, great for end of session.

Coaching Cues
"Thread the needle""One look, commit"

Chase

Setup

Two or more players at any putting surface.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Player A putts. Player B must putt from where A's ball stopped. Creates natural distance variation β€” rewards good lag putting.

Coaching Cues
"Control your speed""Die at the hole"

PIG

Setup

Group selects a putt location. All players attempt.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Spell P-I-G. Miss a putt the group chooses = earn a letter. First player to spell PIG loses.

Coaching Cues
"Read the break, commit to the line"

21

Setup

Any putting surface. Multiple distance stations.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Accumulate as close to 21 points as possible. Each holed putt = distance in feet as points. Exceed 21 = back to 0.

Coaching Cues
"Dial in your speed before your line"

Golf Croquet

NEW

4–20 players

Setup

Wickets arranged in layout across putting green. All players start from the same point.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Phase 1: Coach calls "Together… step… step… putt" β€” all putt simultaneously through wickets. Becoming Poison: Complete the course and sink the final hole = Poison status. Poison players putt first each round. All Poison = sequential play. Endgame: Poison player must leave ball within 5 steps of another player's ball. Fail = disqualified.

Forces control over power. Works for large groups.

Coaching Cues
"Control over power""Finish close, not long"

Putting Course β€” ICC Signature

NEW

Any group size

Setup

Race around green with tee markers defining 9 stations.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Round 1: Must get 3 strokes or better at each hole. Round 2: Must get 2 strokes or better. Round 3: Double all distances.

Escalating difficulty β€” great for progression tracking.

Coaching Cues
"Build your baseline""Speed creates confidence"

Chipping Games

5 games

Boot Em

Setup

Players chip to a common target (flag or marker).πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Closest chip "boots" all others off the leaderboard. Last ball standing wins the round.

Coaching Cues
"Land it on the green and let it run""Soft landing, hard roll"

Bucket Chipping

Setup

Large range bucket placed at varying distances.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Points for hitting the bucket. Coach controls difficulty by adjusting distance and bucket orientation.

Coaching Cues
"Pick a landing spot""Ball first, ground second"

Chipping Stations

Setup

Rotate through 4–6 different lie/distance stations around the green.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Points per station. Timed rotation every 5 minutes.

Coaching Cues
"Read the lie before selecting your club"

Bucket King of the Hill

NEW

2 per match, multiple simultaneous matches

Setup

2 players per bucket, one large bucket placed 5 steps away. All pairs chip simultaneously from a ball pile.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Hit bucket (bounce or roll) = 1 pt Hit bucket on fly = 2 pts Ball IN bucket = 3 pts Winner moves up the ladder, loser moves down. Variation β€” Bucket Down: Lay bucket on its side, requires low penetrating flight. Scooped chips miss the opening β€” shaft lean required.

Teaches shaft lean organically β€” scooped chips miss the opening.

Coaching Cues
"Hit the bucket, not the sky""Ball first, ground second""Low entry wins"

Capture the Flag

Setup

Two teams each defend a target flag. Players chip from a designated line.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Chip closest to the opponent's flag to "capture" it. Alternating shots. Most captures in allotted time wins.

Coaching Cues
"Pick a spot, not the flag""Land short, release forward"

Full Swing Games

4 games

Long Drive

Setup

Cones define a fairway corridor. One shot per player.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Best drive that stays within the defined fairway corridor wins the round.

Coaching Cues
"Stay in the fairway first, then go long""Swing through the ball, not at it"

Survivor

Setup

Each player starts with 3 lives. Define a target zone.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Miss the target or defined fairway = lose a life. Last player with any lives remaining wins.

Coaching Cues
"Pick a small target and commit""Process over outcome"

Candy Challenge

Setup

Tokens or small prizes. Any target-based range setup.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Wager tokens before each shot. Win = collect opponent's wagers. Lose = pay out. Creates low-stakes pressure environment.

Excellent for simulating competition pressure in a fun context.

Coaching Cues
"Commit fully before you swing""Breathe and see the target"

Targets

Setup

Range targets at multiple distances. Team or individual format.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Points for proximity. Closer = more points. Can be team or individual. Points reset each round.

Coaching Cues
"Pick a specific landing zone, not just a direction"

Competition Formats

3 games

Stroke Play

Setup

Traditional format. Best for groups with basic scoring knowledge.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Total strokes for all holes. Lowest total wins. Recommended ages 11+.

Coaching Cues
"Manage your round, not just individual shots""Bogey is a good score"

Matchplay

Setup

Head-to-head pairs. Best suited for competitive players.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Win a hole = +1. Halve a hole = 0. Lose a hole = -1. Most holes won at end wins the match.

Coaching Cues
"Play the hole, not the scorecard""Momentum shifts β€” stay present"

3/2 Or Better

Setup

Sequential hole format. Individual or pairs.πŸ“„ ICC Athletic Development Plan (PDF)

Scoring

Must make par or better (3 or 2 on a par 3) at each hole before advancing to the next. Great for building composure.

Forces players to manage their game strategically before advancing.

Coaching Cues
"Smart target selection""Short game first"

QUICK SELECTION GUIDE

End of session energy dump

Lightning, Survivor

Large group (8+)

Golf Croquet, Targets

Distance control focus

21, Chase

Contact / shaft lean focus

Bucket King of the Hill (Bucket Down)

Competition simulation

Candy Challenge, Matchplay

Skill progression check

ICC Putting Course (track scores)