Complete collection of games for putting, chipping, full swing, and competition formats. With setup, scoring, and coaching cues for every game.
All players putt from same distance. Targets: any series of holes.π ICC Athletic Development Plan (PDF)
Make it β advance to next hole. Miss β putt again before advancing. Last player remaining is eliminated. Fast, competitive, great for end of session.
Two or more players at any putting surface.π ICC Athletic Development Plan (PDF)
Player A putts. Player B must putt from where A's ball stopped. Creates natural distance variation β rewards good lag putting.
Group selects a putt location. All players attempt.π ICC Athletic Development Plan (PDF)
Spell P-I-G. Miss a putt the group chooses = earn a letter. First player to spell PIG loses.
Any putting surface. Multiple distance stations.π ICC Athletic Development Plan (PDF)
Accumulate as close to 21 points as possible. Each holed putt = distance in feet as points. Exceed 21 = back to 0.
4β20 players
Wickets arranged in layout across putting green. All players start from the same point.π ICC Athletic Development Plan (PDF)
Phase 1: Coach calls "Togetherβ¦ stepβ¦ stepβ¦ putt" β all putt simultaneously through wickets. Becoming Poison: Complete the course and sink the final hole = Poison status. Poison players putt first each round. All Poison = sequential play. Endgame: Poison player must leave ball within 5 steps of another player's ball. Fail = disqualified.
Forces control over power. Works for large groups.
Any group size
Race around green with tee markers defining 9 stations.π ICC Athletic Development Plan (PDF)
Round 1: Must get 3 strokes or better at each hole. Round 2: Must get 2 strokes or better. Round 3: Double all distances.
Escalating difficulty β great for progression tracking.
Players chip to a common target (flag or marker).π ICC Athletic Development Plan (PDF)
Closest chip "boots" all others off the leaderboard. Last ball standing wins the round.
Large range bucket placed at varying distances.π ICC Athletic Development Plan (PDF)
Points for hitting the bucket. Coach controls difficulty by adjusting distance and bucket orientation.
Rotate through 4β6 different lie/distance stations around the green.π ICC Athletic Development Plan (PDF)
Points per station. Timed rotation every 5 minutes.
2 per match, multiple simultaneous matches
2 players per bucket, one large bucket placed 5 steps away. All pairs chip simultaneously from a ball pile.π ICC Athletic Development Plan (PDF)
Hit bucket (bounce or roll) = 1 pt Hit bucket on fly = 2 pts Ball IN bucket = 3 pts Winner moves up the ladder, loser moves down. Variation β Bucket Down: Lay bucket on its side, requires low penetrating flight. Scooped chips miss the opening β shaft lean required.
Teaches shaft lean organically β scooped chips miss the opening.
Two teams each defend a target flag. Players chip from a designated line.π ICC Athletic Development Plan (PDF)
Chip closest to the opponent's flag to "capture" it. Alternating shots. Most captures in allotted time wins.
Cones define a fairway corridor. One shot per player.π ICC Athletic Development Plan (PDF)
Best drive that stays within the defined fairway corridor wins the round.
Each player starts with 3 lives. Define a target zone.π ICC Athletic Development Plan (PDF)
Miss the target or defined fairway = lose a life. Last player with any lives remaining wins.
Tokens or small prizes. Any target-based range setup.π ICC Athletic Development Plan (PDF)
Wager tokens before each shot. Win = collect opponent's wagers. Lose = pay out. Creates low-stakes pressure environment.
Excellent for simulating competition pressure in a fun context.
Range targets at multiple distances. Team or individual format.π ICC Athletic Development Plan (PDF)
Points for proximity. Closer = more points. Can be team or individual. Points reset each round.
Traditional format. Best for groups with basic scoring knowledge.π ICC Athletic Development Plan (PDF)
Total strokes for all holes. Lowest total wins. Recommended ages 11+.
Head-to-head pairs. Best suited for competitive players.π ICC Athletic Development Plan (PDF)
Win a hole = +1. Halve a hole = 0. Lose a hole = -1. Most holes won at end wins the match.
Sequential hole format. Individual or pairs.π ICC Athletic Development Plan (PDF)
Must make par or better (3 or 2 on a par 3) at each hole before advancing to the next. Great for building composure.
Forces players to manage their game strategically before advancing.
QUICK SELECTION GUIDE
End of session energy dump
Lightning, Survivor
Large group (8+)
Golf Croquet, Targets
Distance control focus
21, Chase
Contact / shaft lean focus
Bucket King of the Hill (Bucket Down)
Competition simulation
Candy Challenge, Matchplay
Skill progression check
ICC Putting Course (track scores)